The Seasoned Seven

Session 2

Food Fight in the Cloister

After a bit of rowing across the sea, the party arrives at the small town of Wyrm’s Respite. Given that this town is mostly filled with unarmed cobalts who do not get visitors very often, the adventurers are quickly swarmed by the creatures. Question after question is asked, the energy bouncing off the young cobalts. From their midst appeared an older human woman, wearing a white robe that contrasted her white skin. “I am Eliara, caretaker of Wyrm’s Respite and cloister keeper.” She provides the party with an overview of the town’s grounds, composed of not much more than several small stone homes, a large dining hall with a kitchen attached, a small library and several dragon statues. 

Given the image of a severely hurt Charyn, still bruised and battered from the fight, she beckons over another human. A man with ginger hair and tanned skin, tattoos up his neck which display the Mark of the Thieves, a guild of Orniros. He introduces himself as Tarak, a specialist in botany, who quickly whisks away the Leonin captain to bring him back to his house to heal. The party stays in Wyrm’s Respite and joins the cobalts for dinner. Where they quickly learn that the island is alcohol-free, the cobalts are already in high enough spirits and do not need that to spur them on. Particularly a young cobalt named Frubb, who worms his way into the hearts of our adventurers. After a couple of sips from Ulfgar’s signature ale a food fight erupts in the hall. With full tummies and happy hearts the party heads to finally rest after the trying day they have had. 

After a long rest, followed by a hearty breakfast, the party makes their way to check on their Leonin friend. Charyn is healing, but Tarak needs the adventurers’ help. He is running out of the  mushrooms he uses to create potions of healing, some of which he used on the captain. He describes a cave on the south side of the island, reachable by foot and by sea, and tasks the party to steal some heart cap mushrooms for him. Warning that the creatures that live there have a new guardian in place, making it impossible for himself to source any plants. 

In one of the Maurauder’s rescue boats, the party heads off into the direction of the mushroom cave. Unsure as to what awaits them.

Will you press onward to the next tale, or cast your gaze back upon what has already unfolded?

Or… does your heart stir to wander, to leave the beaten path and uncover a different thread of the story?